Need for Speed Undercover - System Requirement
Need for Speed Undercover: OS: Windows XP SP3 or Vista SP1
Need for Speed Undercover: OS: CPU: Pentium 4 @ 2.8 GHz / Equivalent (3.0 GHz on Vista)
Need for Speed Undercover: OS: HDD: 5.5 GB Free
Need for Speed Undercover: OS: RAM: 1 GB
Need for Speed Undercover: OS: VGA: 128 MB
Need for Speed Undercover: OS: DX: DirectX Version 9.0c
Need for Speed Undercover: OS: Network: Broadband Connection and Network Interface Card
Recommended
Need for Speed Undercover: OS: OS: Windows XP SP3 or Vista SP1
Need for Speed Undercover: OS: CPU: Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom
Need for Speed Undercover: OS: HDD: 5.5 GB Free
Need for Speed Undercover: OS: RAM: 2GB RAM or higher
Need for Speed Undercover: OS: VGA: 256 MB or higher (Pixel Shader 2.0, AGP and PCI-Express only)
Need for Speed Undercover: OS: DX: DirectX Version 9.0c
Need for Speed Undercover: OS: Network: Broadband Connection and Network Interface Card
Need for Speed Undercover: OS: CPU: Pentium 4 @ 2.8 GHz / Equivalent (3.0 GHz on Vista)
Need for Speed Undercover: OS: HDD: 5.5 GB Free
Need for Speed Undercover: OS: RAM: 1 GB
Need for Speed Undercover: OS: VGA: 128 MB
Need for Speed Undercover: OS: DX: DirectX Version 9.0c
Need for Speed Undercover: OS: Network: Broadband Connection and Network Interface Card
Recommended
Need for Speed Undercover: OS: OS: Windows XP SP3 or Vista SP1
Need for Speed Undercover: OS: CPU: Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom
Need for Speed Undercover: OS: HDD: 5.5 GB Free
Need for Speed Undercover: OS: RAM: 2GB RAM or higher
Need for Speed Undercover: OS: VGA: 256 MB or higher (Pixel Shader 2.0, AGP and PCI-Express only)
Need for Speed Undercover: OS: DX: DirectX Version 9.0c
Need for Speed Undercover: OS: Network: Broadband Connection and Network Interface Card
Game Screenshots:
Information:
Need for Speed Undercover is the 12th installment of the popular racing
video game series Need for Speed, developed by EA Black Box and
published by Electronic Arts (EA). It was released on Microsoft Windows,
Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox
360 and Wii platforms in November 2008. According to EA, the game has
sold over 5.2 million copies on all 8 platforms combined. Need for
Speed: Undercover is also the very last Need for Speed game
to be released for a sixth-generation gaming console (in this case, the
PlayStation 2). Undercover is the last of the second era of Need for
Speed games, although it is the first game in the series to use the
current logo and typeface.
Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton). In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City, presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Los Angeles. The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system. In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.
Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton). In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City, presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Los Angeles. The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system. In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.
Information From: Wikipedia
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